Files
atri/pages/detail/index.ux
2025-07-05 20:24:17 +08:00

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<template>
<div class="page" @swipe="back" @click="nextDialogue">
<image src="internal://files/{{Img}}"></image>
<image
style="position: absolute; top: 300px; left: 0"
src="/common/text_bg.png"
if="{{gameData.scenes[currentScene].choices == undefined && Img !== 'bg.png'}}"></image>
<text
style="
position: absolute;
height: 50px;
top: 250px;
left: 8px;
font-size: 28px;
color: #ffffff;
font-weight: bold;
"
if="{{gameData.scenes[currentScene].choices == undefined && Img !== 'bg.png'}}">
{{ character }}
</text>
<scroll
scroll-y="true"
bounces="true"
class="scroll"
id="scroll"
if="{{gameData.scenes[currentScene].choices == undefined && Img !== 'bg.png'}}">
<text
style="color: #FFFFFF;font-weight: bold;width: 100%;text-align: left;font-size: {{settings.textSize}}px;">
{{ showText }}
</text>
</scroll>
<div
class="page"
style="background-color: #000000"
@click="nextDialogue"></div>
<!--选项页-->
<div
class="page"
style="position: absolute"
if="{{gameData.scenes[currentScene].choices !== undefined}}">
<!--选项1-->
<text class="choice" @click="selectChoice(0)">
{{ gameData.scenes[currentScene].choices[0].text }}
</text>
<!--选项2-->
<text class="choice" style="top: 210px" @click="selectChoice(1)">
{{ gameData.scenes[currentScene].choices[1].text }}
</text>
</div>
<!--菜单页-->
<div
class="page"
style="
position: absolute;
flex-wrap: nowrap;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #ffffff;
"
if="{{menu}}">
<text class="menu-btn" @click="toRecoveryPage(1)">保存</text>
<text class="menu-btn" @click="toRecoveryPage(2)">加载</text>
<text class="menu-btn" @click="skipScene(1)">跳过场景</text>
<text class="menu-btn" @click="skipChapter(chapter + 1)">跳过章节</text>
<text class="menu-btn" @click="back('m')">返回</text>
</div>
<div
class="page"
style="position: absolute; background-color: #ffffff"
if="{{recovery===1}}"
@swipe="back()">
<scroll scroll-y="true" bounces="true" class="scroll1 page">
<text class="menu-btn">长按删除存档</text>
<text class="menu-btn">点击存档覆盖</text>
<text
class="menu-btn"
for="{{recoveryData}}"
style="font-size: 30px"
@click="saveRecoveryData($idx)"
@longpress="deleteRecoveryData($idx)">
存档{{ $idx + 1 }}
</text>
<text class="menu-btn" @click="saveRecoveryData('new')">+</text>
</scroll>
</div>
<div
class="page"
style="position: absolute; background-color: #ffffff"
if="{{recovery===2}}"
@swipe="back()">
<scroll scroll-y="true" bounces="true" class="scroll1 page">
<text class="menu-btn">点击读取存档</text>
<text
class="menu-btn"
for="{{recoveryData}}"
style="font-size: 30px"
@click="loadRecoveryData($idx)"
@longpress="consoleData($idx)">
存档{{ $idx + 1 }}
</text>
</scroll>
</div>
<div
class="page"
style="
position: absolute;
background-color: #ffffff;
flex-wrap: nowrap;
flex-direction: column;
align-items: center;
justify-content: center;
"
if="{{END != ''}}"
@swipe="back()">
<text style="font-size: 30px; text-align: center; color: #000000">
达成结局:{{ END }}
</text>
<text
style="font-size: 30px; text-align: center; color: #000000"
@click="back('e')">
返回主页
</text>
</div>
</div>
</template>
<script>
import router from '@blueos.app.appmanager.router'
import storage from '@blueos.storage.storage'
import prompt from '@blueos.window.prompt'
import file from '@blueos.storage.file'
let t1, t2, t3
export default {
data: {
gameData: {
scenes: [],
},
index: 0,
canContinue: true,
currentScene: 0,
currentDialogue: 0,
Img: 'bg.png',
showText: '',
character: '',
settings: {
textSpeed: 40,
textSize: 22,
},
chapter: 0,
menu: false,
recovery: 0,
choice: [],
recoveryData: [],
load: null,
END: '',
jsonDataList: [
'b999.json',
'b101.json',
'b102.json',
'b103.json',
'b111.json',
'b112.json',
'b113.json',
'b114.json',
'b121.json',
'b122.json',
'b123.json',
'b124.json',
'b200.json',
'b201.json',
'b202.json',
'b203.json',
'b204.json',
'b205.json',
'b206.json',
'b207.json',
'b301.json',
'b302.json',
'b303.json',
'b304.json',
'b401.json',
'b402.json',
'b403.json',
'b404.json',
'b405.json',
'b406.json',
'b407.json',
'b501.json',
'b601.json',
'b701.json',
],
},
onInit() {
//
router.clear()
storage.get({
key: 'recoveryData',
success: (data) => {
if (data) {
this.recoveryData = JSON.parse(data)
if (this.load) {
if (this.load === 'TE') {
this.loadData('TE')
this.loadScene(this.currentScene)
} else {
this.loadRecoveryData(this.load)
}
} else {
this.loadData(this.chapter)
this.loadScene(this.currentScene)
}
} else {
this.loadData(this.chapter)
this.loadScene(this.currentScene)
}
},
fail: () => {},
})
storage.get({
key: 'settings',
success: (data) => {
if (data) {
this.settings = JSON.parse(data)
}
},
fail: () => {},
})
},
async loadData(chapter) {
let num
if (chapter == 'BE') {
num = 'b601.json'
} else if (chapter == 'TE') {
num = 'b701.json'
} else {
num = this.jsonDataList[chapter]
}
console.log(num)
await file.readText({
uri: `internal://files/${num}`,
success: (data) => {
this.gameData.scenes = JSON.parse(data.text)
//storage.getSync({ key: 'data' });
},
fail: function (_, code) {
prompt.showToast({ message: code.toString() })
},
})
},
// 显示背景图
showBackground(image) {
this.Img = image
},
// 显示对话
showDialogue(dialogue) {
this.showText = ''
this.character = dialogue.character
this.canContinue = false
this.index = 0
this.zhuzi(dialogue.text)
},
zhuzi(text) {
if (this.index < text.length) {
this.showText += text.charAt(this.index)
this.index++
t1 = setTimeout(() => {
this.zhuzi(text)
}, this.settings.textSpeed)
} else {
this.canContinue = true
}
},
onDestroy() {
// 解除内存占用
clearTimeout(t1)
clearTimeout(t2)
clearTimeout(t3)
},
// 加载场景
loadScene(sceneIndex) {
const scene = this.gameData.scenes[sceneIndex]
this.showBackground(scene.background)
this.currentDialogue = 0
if (scene.choices) {
return
}
this.showDialogue(scene.dialogues[this.currentDialogue])
},
// 下一段对话
nextDialogue() {
if (this.canContinue) {
this.scrollToTop() //避免显示bug
this.canContinue = false
const scene = this.gameData.scenes[this.currentScene]
if (this.currentDialogue < scene.dialogues.length - 1) {
this.currentDialogue++
this.showDialogue(scene.dialogues[this.currentDialogue])
} else if (this.currentScene < this.gameData.scenes.length - 1) {
if (scene.dialogues[this.currentDialogue].toScenes !== undefined) {
console.log('[]')
this.currentScene += scene.dialogues[this.currentDialogue].toScenes
this.loadScene(this.currentScene)
} else {
console.log('')
this.currentScene++
this.loadScene(this.currentScene)
}
} else {
if (scene.dialogues[this.currentDialogue].END !== undefined) {
this.END = scene.dialogues[this.currentDialogue].END
this.getFin(this.END)
//
} else if (
scene.dialogues[this.currentDialogue].branch !== undefined
) {
console.log(this.choice)
console.log(scene.dialogues[this.currentDialogue].branch.choices)
if (
JSON.stringify(this.choice) ===
JSON.stringify(
scene.dialogues[this.currentDialogue].branch.choices
)
) {
console.log('[HE]')
this.chapter =
scene.dialogues[this.currentDialogue].branch.toChapter
this.loadData(this.chapter)
this.currentScene = 0
this.currentDialogue = 0
this.loadScene(this.currentScene)
} else {
console.log('[BE]')
this.chapter = 'BE'
this.loadData(this.chapter)
this.currentScene = 0
this.currentDialogue = 0
this.loadScene(this.currentScene)
}
} else {
this.Img = 'bg.png'
t2 = setTimeout(() => {
this.chapter++
this.loadData(this.chapter)
this.currentScene = 0
this.currentDialogue = 0
this.loadScene(this.currentScene)
}, 3000)
}
}
}
},
back(a) {
if (a == 'm' && this.menu) {
this.menu = false
} else if (a.direction == 'right' && this.recovery !== 0) {
this.recovery = 0
} else if (a.direction == 'right' || a == 'e') {
router.replace({ uri: '/pages/index' })
} else if (a.direction == 'left') {
this.menu = true
}
},
// 选择选项
selectChoice(choiceIndex) {
console.log('选择选项', choiceIndex)
this.choice.push(choiceIndex)
console.log(this.choice)
const nextSceneIndex =
this.gameData.scenes[this.currentScene].choices[choiceIndex].nextScene
this.currentScene += nextSceneIndex
this.loadScene(this.currentScene)
},
toRecoveryPage(a) {
this.recovery = a
},
saveRecoveryData(idx) {
const data = {
chapter: this.chapter,
currentScene: this.currentScene,
currentDialogue: this.currentDialogue,
choice: this.choice,
}
if (idx === 'new') {
this.recoveryData.push(data)
} else {
this.recoveryData[idx] = data
}
this.saveData()
prompt.showToast({
message: '存档成功',
})
},
deleteRecoveryData(idx) {
this.recoveryData.splice(idx, 1)
this.saveData()
prompt.showToast({ message: '删除成功' })
},
loadRecoveryData(idx) {
const data = this.recoveryData[parseInt(idx)]
console.log('加载存档', data)
this.chapter = data.chapter
this.currentScene = data.currentScene
this.currentDialogue = data.currentDialogue
this.choice = data.choice
this.recovery = 0
this.menu = false
this.loadData(this.chapter)
this.loadScene(this.currentScene)
},
skipScene(a) {
if (
this.gameData.scenes[this.currentScene].dialogues[
this.gameData.scenes[this.currentScene].dialogues.length - 1
].toScenes == undefined &&
this.gameData.scenes[this.currentScene].choices == undefined &&
this.gameData.scenes[this.currentScene].dialogues[
this.gameData.scenes[this.currentScene].dialogues.length - 1
].END == undefined &&
this.gameData.scenes[this.currentScene].dialogues[
this.gameData.scenes[this.currentScene].dialogues.length - 1
].branch == undefined &&
this.currentScene + a < this.gameData.scenes.length
) {
this.currentScene += a
this.loadScene(this.currentScene)
this.menu = false
} else {
this.menu = false
prompt.showToast({ message: '' })
}
},
skipChapter(a) {
this.Img = 'bg.png'
this.menu = false
t3 = setTimeout(() => {
this.chapter = a
this.loadData(this.chapter)
this.currentScene = 0
this.currentDialogue = 0
this.loadScene(this.currentScene)
}, 3000)
},
saveData() {
storage.set({
key: 'recoveryData',
value: JSON.stringify(this.recoveryData),
success: () => {},
fail: () => {},
})
},
getFin(a) {
let fin = {}
storage.get({
key: 'fin',
success: (data) => {
if (data) {
fin = JSON.parse(data)
} else {
fin = { HE: false, BE: false }
}
if (a == 'Happy Ending') {
fin.HE = true
} else if (a == 'Bad Ending') {
fin.BE = true
}
this.saveFin(fin)
},
fail: () => {},
})
},
saveFin(a) {
storage.set({
key: 'fin',
value: JSON.stringify(a),
success: () => {},
fail: () => {},
})
},
consoleData(idx) {
console.log('存档数据', this.recoveryData[idx])
},
scrollToTop() {
this.$element('scroll').scrollTo({
top: 0,
left: 0,
behavior: 'instant',
})
},
}
</script>
<style>
.page {
width: 390px;
height: 450px;
}
.scroll {
position: absolute;
bottom: 0;
top: 300px;
left: 8px;
right: 8px;
width: 390px;
height: 155px;
text-overflow: ellipsis;
flex-wrap: wrap;
}
.scroll1 {
position: absolute;
bottom: 0;
top: 0;
left: 0;
right: 0;
text-overflow: ellipsis;
flex-wrap: nowrap;
flex-direction: column;
align-items: center;
}
.choice {
position: absolute;
width: 250px;
height: 61px;
left: 43px;
top: 100px;
background-color: rgba(80, 192, 231, 0.7);
color: #ffffff;
font-size: 24px;
font-weight: bold;
text-align: center;
}
.menu-btn {
width: 250px;
height: 61px;
background-color: rgba(80, 192, 231, 0.7);
color: #ffffff;
font-size: 24px;
font-weight: bold;
text-align: center;
margin-bottom: 20px;
}
</style>