修复网盘bug
This commit is contained in:
@@ -1,409 +1,543 @@
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<template>
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<div class="page" @swipe="back" @click="nextDialogue">
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<image src="internal://files/{{Img}}"></image>
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<image style="position: absolute;top: 300px;left: 0;" src="/common/text_bg.png" if="{{gameData.scenes[currentScene].choices == undefined && Img !== 'bg.png'}}"></image>
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<text style="position: absolute;height: 50px;top: 250px;left: 8px;font-size: 28px;color: #FFFFFF;font-weight: bold" if="{{gameData.scenes[currentScene].choices == undefined && Img !== 'bg.png'}}">{{character}}</text>
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<scroll scroll-y="true" bounces="true" class="scroll" id="scroll" if="{{gameData.scenes[currentScene].choices == undefined && Img !== 'bg.png'}}">
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<text style="color: #FFFFFF;font-weight: bold;width: 100%;text-align: left;font-size: {{settings.textSize}}px;">{{showText}}</text>
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</scroll>
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<div class="page" style="background-color: #000000;" @click="nextDialogue">
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</div>
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<image
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style="position: absolute; top: 300px; left: 0"
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src="/common/text_bg.png"
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if="{{gameData.scenes[currentScene].choices == undefined && Img !== 'bg.png'}}"></image>
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<text
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style="
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position: absolute;
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height: 50px;
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top: 250px;
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left: 8px;
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font-size: 28px;
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color: #ffffff;
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font-weight: bold;
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"
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if="{{gameData.scenes[currentScene].choices == undefined && Img !== 'bg.png'}}">
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{{ character }}
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</text>
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<scroll
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scroll-y="true"
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bounces="true"
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class="scroll"
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id="scroll"
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if="{{gameData.scenes[currentScene].choices == undefined && Img !== 'bg.png'}}">
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<text
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style="color: #FFFFFF;font-weight: bold;width: 100%;text-align: left;font-size: {{settings.textSize}}px;">
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{{ showText }}
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</text>
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</scroll>
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<div
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class="page"
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style="background-color: #000000"
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@click="nextDialogue"></div>
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<!--选项页-->
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<div class="page" style="position: absolute;" if="{{gameData.scenes[currentScene].choices !== undefined}}">
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<div
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class="page"
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style="position: absolute"
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if="{{gameData.scenes[currentScene].choices !== undefined}}">
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<!--选项1-->
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<text class="choice" @click="selectChoice(0)">{{gameData.scenes[currentScene].choices[0].text}}</text>
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<text class="choice" @click="selectChoice(0)">
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{{ gameData.scenes[currentScene].choices[0].text }}
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</text>
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<!--选项2-->
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<text class="choice" style="top: 210px;" @click="selectChoice(1)">{{gameData.scenes[currentScene].choices[1].text}}</text>
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<text class="choice" style="top: 210px" @click="selectChoice(1)">
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{{ gameData.scenes[currentScene].choices[1].text }}
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</text>
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</div>
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<!--菜单页-->
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<div class="page" style="position: absolute;flex-wrap: nowrap;flex-direction: column;justify-content: center;align-items: center;background-color: #ffffff;" if="{{menu}}">
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<div
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class="page"
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style="
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position: absolute;
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flex-wrap: nowrap;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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background-color: #ffffff;
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"
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if="{{menu}}">
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<text class="menu-btn" @click="toRecoveryPage(1)">保存</text>
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<text class="menu-btn" @click="toRecoveryPage(2)">加载</text>
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<text class="menu-btn" @click="skipScene(1)">跳过场景</text>
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<text class="menu-btn" @click="skipChapter(chapter+1)">跳过章节</text>
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<text class="menu-btn" @click="skipChapter(chapter + 1)">跳过章节</text>
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<text class="menu-btn" @click="back('m')">返回</text>
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</div>
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<div class="page" style="position: absolute;background-color: #ffffff;" if="{{recovery===1}}" @swipe="back()">
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<div
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class="page"
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style="position: absolute; background-color: #ffffff"
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if="{{recovery===1}}"
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@swipe="back()">
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<scroll scroll-y="true" bounces="true" class="scroll1 page">
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<text class="menu-btn">长按删除存档</text>
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<text class="menu-btn">点击存档覆盖</text>
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<text class="menu-btn" for="{{recoveryData}}" style="font-size: 30px;" @click="saveRecoveryData($idx)" @longpress="deleteRecoveryData($idx)">存档{{$idx+1}}</text>
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<text
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class="menu-btn"
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for="{{recoveryData}}"
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style="font-size: 30px"
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@click="saveRecoveryData($idx)"
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@longpress="deleteRecoveryData($idx)">
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存档{{ $idx + 1 }}
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</text>
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<text class="menu-btn" @click="saveRecoveryData('new')">+</text>
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</scroll>
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</div>
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<div class="page" style="position: absolute;background-color: #ffffff;" if="{{recovery===2}}" @swipe="back()">
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<div
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class="page"
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style="position: absolute; background-color: #ffffff"
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if="{{recovery===2}}"
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@swipe="back()">
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<scroll scroll-y="true" bounces="true" class="scroll1 page">
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<text class="menu-btn">点击读取存档</text>
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<text class="menu-btn" for="{{recoveryData}}" style="font-size: 30px;" @click="loadRecoveryData($idx)" @longpress="consoleData($idx)">存档{{$idx+1}}</text>
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<text
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class="menu-btn"
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for="{{recoveryData}}"
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style="font-size: 30px"
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@click="loadRecoveryData($idx)"
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@longpress="consoleData($idx)">
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存档{{ $idx + 1 }}
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</text>
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</scroll>
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</div>
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<div class="page" style="position: absolute;background-color: #ffffff;flex-wrap: nowrap;flex-direction: column;align-items: center;justify-content: center;" if="{{END != ''}}" @swipe="back()">
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<text style="font-size: 30px;text-align: center;color: #000000;">达成结局:{{END}}</text>
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<text style="font-size: 30px;text-align: center;color: #000000;" @click="back('e')">返回主页</text>
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<div
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class="page"
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style="
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position: absolute;
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background-color: #ffffff;
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flex-wrap: nowrap;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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"
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if="{{END != ''}}"
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@swipe="back()">
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<text style="font-size: 30px; text-align: center; color: #000000">
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达成结局:{{ END }}
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</text>
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<text
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style="font-size: 30px; text-align: center; color: #000000"
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@click="back('e')">
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返回主页
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</text>
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</div>
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</div>
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</template>
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<script>
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import router from '@blueos.app.appmanager.router';
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import storage from '@blueos.storage.storage';
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import prompt from '@blueos.window.prompt';
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import file from '@blueos.storage.file';
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let t1;
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export default {
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data: {
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gameData: {
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scenes: [
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]
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import router from '@blueos.app.appmanager.router'
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import storage from '@blueos.storage.storage'
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import prompt from '@blueos.window.prompt'
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import file from '@blueos.storage.file'
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let t1, t2, t3
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export default {
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data: {
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gameData: {
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scenes: [],
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},
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index: 0,
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canContinue: true,
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currentScene: 0,
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currentDialogue: 0,
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Img: 'bg.png',
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showText: '',
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character: '',
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settings: {
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textSpeed: 40,
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textSize: 22,
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},
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chapter: 0,
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menu: false,
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recovery: 0,
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choice: [],
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recoveryData: [],
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load: null,
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END: '',
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jsonDataList: [
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'b999.json',
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'b101.json',
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'b102.json',
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'b103.json',
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'b111.json',
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'b112.json',
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'b113.json',
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'b114.json',
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'b121.json',
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'b122.json',
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'b123.json',
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'b124.json',
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'b200.json',
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'b201.json',
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'b202.json',
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'b203.json',
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'b204.json',
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'b205.json',
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'b206.json',
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'b207.json',
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'b301.json',
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'b302.json',
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'b303.json',
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'b304.json',
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'b401.json',
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'b402.json',
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'b403.json',
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'b404.json',
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'b405.json',
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'b406.json',
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'b407.json',
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'b501.json',
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'b601.json',
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'b701.json',
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],
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},
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index: 0,
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canContinue: true,
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currentScene: 0,
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currentDialogue: 0,
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Img: 'bg.png',
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showText: '',
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character: '',
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settings: {
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textSpeed: 40,
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textSize: 22
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},
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chapter: 0,
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menu: false,
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recovery: 0,
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choice: [],
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recoveryData: [],
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load: null,
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END: '',
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jsonDataList: [
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'b999.json', 'b101.json', 'b102.json', 'b103.json', 'b111.json', 'b112.json', 'b113.json', 'b114.json',
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'b121.json', 'b122.json', 'b123.json', 'b124.json', 'b200.json', 'b201.json', 'b202.json', 'b203.json',
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'b204.json', 'b205.json', 'b206.json', 'b207.json', 'b301.json', 'b302.json', 'b303.json', 'b304.json',
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'b401.json', 'b402.json', 'b403.json', 'b404.json', 'b405.json', 'b406.json', 'b407.json', 'b501.json',
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'b601.json', 'b701.json'
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],
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},
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onInit(){
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//
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router.clear();
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storage.get({
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key: 'recoveryData',
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success: (data) => {
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if(data){
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this.recoveryData = JSON.parse(data);
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if(this.load){
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if(this.load === 'TE'){
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this.loadData("TE");
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this.loadScene(this.currentScene);
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onInit() {
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//
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router.clear()
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storage.get({
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key: 'recoveryData',
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success: (data) => {
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if (data) {
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this.recoveryData = JSON.parse(data)
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if (this.load) {
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if (this.load === 'TE') {
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this.loadData('TE')
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this.loadScene(this.currentScene)
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} else {
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this.loadRecoveryData(this.load)
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}
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} else {
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this.loadData(this.chapter)
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this.loadScene(this.currentScene)
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}
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else{this.loadRecoveryData(this.load)}
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} else {
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this.loadData(this.chapter)
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this.loadScene(this.currentScene)
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}
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else{
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this.loadData(this.chapter);
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this.loadScene(this.currentScene);
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},
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fail: () => {},
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})
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storage.get({
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key: 'settings',
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success: (data) => {
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if (data) {
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this.settings = JSON.parse(data)
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}
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}else{
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this.loadData(this.chapter);
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this.loadScene(this.currentScene);
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}
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},
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fail:()=>{},
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});
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storage.get({
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key: 'settings',
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success: (data) => {
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if(data){
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this.settings = JSON.parse(data);
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}
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},
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fail:()=>{},
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});
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},
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async loadData(chapter){
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let num;
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if (chapter == "BE") {
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num = 'b601.json';
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} else if (chapter == "TE") {
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num = 'b701.json';
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} else {
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num = this.jsonDataList[chapter];
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}
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console.log(num);
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await file.readText({
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uri: `internal://files/${num}`,
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success: (data) =>{
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this.gameData.scenes = JSON.parse(data.text);
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//storage.getSync({ key: 'data' });
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},
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fail: function (_, code) {
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prompt.showToast({message: code.toString()});
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},
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})
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},
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// 显示背景图
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showBackground(image) {
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this.Img = image;
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},
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// 显示对话
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showDialogue(dialogue) {
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this.showText = '';
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this.character = dialogue.character;
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this.canContinue = false;
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this.index = 0;
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this.zhuzi(dialogue.text);
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},
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zhuzi(text){
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if (this.index < text.length){
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this.showText += text.charAt(this.index);
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this.index++;
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t1 = setTimeout(() => {this.zhuzi(text);}, this.settings.textSpeed);
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}
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else{this.canContinue=true;}
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},
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onDestroy() {
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// 解除内存占用
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clearTimeout(t1);
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},
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// 加载场景
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loadScene(sceneIndex) {
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const scene = this.gameData.scenes[sceneIndex];
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this.showBackground(scene.background);
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this.currentDialogue = 0;
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if(scene.choices){return}
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this.showDialogue(scene.dialogues[this.currentDialogue]);
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},
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// 下一段对话
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nextDialogue() {
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if (this.canContinue) {
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this.scrollToTop();//避免显示bug
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this.canContinue = false;
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const scene = this.gameData.scenes[this.currentScene];
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if (this.currentDialogue < scene.dialogues.length - 1) {
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this.currentDialogue++;
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this.showDialogue(scene.dialogues[this.currentDialogue]);
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} else if (this.currentScene < this.gameData.scenes.length - 1) {
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if(scene.dialogues[this.currentDialogue].toScenes !== undefined){
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console.log('跳转场景[选项]')
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this.currentScene += scene.dialogues[this.currentDialogue].toScenes;
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this.loadScene(this.currentScene);
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}else{
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console.log('跳转场景')
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this.currentScene++;
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this.loadScene(this.currentScene);
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}
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},
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fail: () => {},
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})
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},
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async loadData(chapter) {
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let num
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if (chapter == 'BE') {
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num = 'b601.json'
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} else if (chapter == 'TE') {
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num = 'b701.json'
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} else {
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if(scene.dialogues[this.currentDialogue].END !== undefined){
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this.END = scene.dialogues[this.currentDialogue].END;
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this.getFin(this.END);
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// 分支
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}else if(scene.dialogues[this.currentDialogue].branch !== undefined){
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console.log(this.choice)
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console.log(scene.dialogues[this.currentDialogue].branch.choices)
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if(JSON.stringify(this.choice)===JSON.stringify(scene.dialogues[this.currentDialogue].branch.choices)){
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console.log('跳转章节[HE]')
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this.chapter = scene.dialogues[this.currentDialogue].branch.toChapter;
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this.loadData(this.chapter);
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this.currentScene = 0;
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this.currentDialogue = 0;
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this.loadScene(this.currentScene);
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num = this.jsonDataList[chapter]
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}
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console.log(num)
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await file.readText({
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uri: `internal://files/${num}`,
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success: (data) => {
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this.gameData.scenes = JSON.parse(data.text)
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//storage.getSync({ key: 'data' });
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},
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fail: function (_, code) {
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prompt.showToast({ message: code.toString() })
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},
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})
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},
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// 显示背景图
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showBackground(image) {
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this.Img = image
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},
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// 显示对话
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showDialogue(dialogue) {
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this.showText = ''
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this.character = dialogue.character
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this.canContinue = false
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this.index = 0
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this.zhuzi(dialogue.text)
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},
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zhuzi(text) {
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if (this.index < text.length) {
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this.showText += text.charAt(this.index)
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this.index++
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t1 = setTimeout(() => {
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this.zhuzi(text)
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}, this.settings.textSpeed)
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} else {
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this.canContinue = true
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}
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},
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onDestroy() {
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// 解除内存占用
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clearTimeout(t1)
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clearTimeout(t2)
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clearTimeout(t3)
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},
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// 加载场景
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loadScene(sceneIndex) {
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const scene = this.gameData.scenes[sceneIndex]
|
||||
this.showBackground(scene.background)
|
||||
this.currentDialogue = 0
|
||||
if (scene.choices) {
|
||||
return
|
||||
}
|
||||
this.showDialogue(scene.dialogues[this.currentDialogue])
|
||||
},
|
||||
// 下一段对话
|
||||
nextDialogue() {
|
||||
if (this.canContinue) {
|
||||
this.scrollToTop() //避免显示bug
|
||||
this.canContinue = false
|
||||
const scene = this.gameData.scenes[this.currentScene]
|
||||
if (this.currentDialogue < scene.dialogues.length - 1) {
|
||||
this.currentDialogue++
|
||||
this.showDialogue(scene.dialogues[this.currentDialogue])
|
||||
} else if (this.currentScene < this.gameData.scenes.length - 1) {
|
||||
if (scene.dialogues[this.currentDialogue].toScenes !== undefined) {
|
||||
console.log('跳转场景[选项]')
|
||||
this.currentScene += scene.dialogues[this.currentDialogue].toScenes
|
||||
this.loadScene(this.currentScene)
|
||||
} else {
|
||||
console.log('跳转场景')
|
||||
this.currentScene++
|
||||
this.loadScene(this.currentScene)
|
||||
}
|
||||
else{
|
||||
console.log('跳转章节[BE]')
|
||||
this.chapter = "BE";
|
||||
this.loadData(this.chapter);
|
||||
this.currentScene = 0;
|
||||
this.currentDialogue = 0;
|
||||
this.loadScene(this.currentScene);
|
||||
} else {
|
||||
if (scene.dialogues[this.currentDialogue].END !== undefined) {
|
||||
this.END = scene.dialogues[this.currentDialogue].END
|
||||
this.getFin(this.END)
|
||||
// 分支
|
||||
} else if (
|
||||
scene.dialogues[this.currentDialogue].branch !== undefined
|
||||
) {
|
||||
console.log(this.choice)
|
||||
console.log(scene.dialogues[this.currentDialogue].branch.choices)
|
||||
if (
|
||||
JSON.stringify(this.choice) ===
|
||||
JSON.stringify(
|
||||
scene.dialogues[this.currentDialogue].branch.choices
|
||||
)
|
||||
) {
|
||||
console.log('跳转章节[HE]')
|
||||
this.chapter =
|
||||
scene.dialogues[this.currentDialogue].branch.toChapter
|
||||
this.loadData(this.chapter)
|
||||
this.currentScene = 0
|
||||
this.currentDialogue = 0
|
||||
this.loadScene(this.currentScene)
|
||||
} else {
|
||||
console.log('跳转章节[BE]')
|
||||
this.chapter = 'BE'
|
||||
this.loadData(this.chapter)
|
||||
this.currentScene = 0
|
||||
this.currentDialogue = 0
|
||||
this.loadScene(this.currentScene)
|
||||
}
|
||||
} else {
|
||||
this.Img = 'bg.png'
|
||||
t2 = setTimeout(() => {
|
||||
this.chapter++
|
||||
this.loadData(this.chapter)
|
||||
this.currentScene = 0
|
||||
this.currentDialogue = 0
|
||||
this.loadScene(this.currentScene)
|
||||
}, 3000)
|
||||
}
|
||||
}else{
|
||||
this.Img = 'bg.png';
|
||||
setTimeout(() => {
|
||||
|
||||
this.chapter++;
|
||||
this.loadData(this.chapter);
|
||||
this.currentScene = 0;
|
||||
this.currentDialogue = 0;
|
||||
this.loadScene(this.currentScene);
|
||||
}, 3000);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
back(a){
|
||||
if(a=='m'&&this.menu){this.menu = false}
|
||||
else if(a.direction=='right'&&this.recovery!==0){this.recovery = 0}
|
||||
else if(a.direction=='right'||a=='e'){router.replace({uri: "/pages/index"})}
|
||||
else if(a.direction=='left'){this.menu = true}
|
||||
},
|
||||
// 选择选项
|
||||
selectChoice(choiceIndex) {
|
||||
console.log('选择选项', choiceIndex)
|
||||
this.choice.push(choiceIndex);
|
||||
console.log(this.choice)
|
||||
const nextSceneIndex = this.gameData.scenes[this.currentScene].choices[choiceIndex].nextScene;
|
||||
this.currentScene += nextSceneIndex;
|
||||
this.loadScene(this.currentScene);
|
||||
},
|
||||
toRecoveryPage(a){
|
||||
this.recovery = a;
|
||||
},
|
||||
saveRecoveryData(idx){
|
||||
const data = {
|
||||
chapter: this.chapter,
|
||||
currentScene: this.currentScene,
|
||||
currentDialogue: this.currentDialogue,
|
||||
choice: this.choice,
|
||||
}
|
||||
if(idx === 'new'){
|
||||
this.recoveryData.push(data);
|
||||
}else{
|
||||
this.recoveryData[idx] = data;
|
||||
}
|
||||
this.saveData()
|
||||
prompt.showToast({
|
||||
message:"存档成功"
|
||||
})
|
||||
},
|
||||
deleteRecoveryData(idx){
|
||||
this.recoveryData.splice(idx, 1);
|
||||
this.saveData()
|
||||
prompt.showToast({message: '删除成功'})
|
||||
},
|
||||
loadRecoveryData(idx){
|
||||
|
||||
const data = this.recoveryData[parseInt(idx)];
|
||||
console.log('加载存档', data)
|
||||
this.chapter = data.chapter;
|
||||
this.currentScene = data.currentScene;
|
||||
this.currentDialogue = data.currentDialogue;
|
||||
this.choice = data.choice;
|
||||
this.recovery = 0;
|
||||
this.menu = false;
|
||||
this.loadData(this.chapter);
|
||||
this.loadScene(this.currentScene);
|
||||
},
|
||||
skipScene(a){
|
||||
if(this.gameData.scenes[this.currentScene].dialogues[this.gameData.scenes[this.currentScene].dialogues.length-1].toScenes ==undefined && this.gameData.scenes[this.currentScene].choices==undefined && this.gameData.scenes[this.currentScene].dialogues[this.gameData.scenes[this.currentScene].dialogues.length-1].END==undefined && this.gameData.scenes[this.currentScene].dialogues[this.gameData.scenes[this.currentScene].dialogues.length-1].branch==undefined&&this.currentScene+a<this.gameData.scenes.length){
|
||||
this.currentScene+=a;
|
||||
this.loadScene(this.currentScene);
|
||||
this.menu = false;
|
||||
}else{
|
||||
this.menu = false;
|
||||
prompt.showToast({message: '无法跳过'})
|
||||
}
|
||||
},
|
||||
skipChapter(a){
|
||||
this.Img = 'bg.png';
|
||||
this.menu = false;
|
||||
setTimeout(() => {
|
||||
this.chapter=a;
|
||||
this.loadData(this.chapter);
|
||||
this.currentScene = 0;
|
||||
this.currentDialogue = 0;
|
||||
this.loadScene(this.currentScene);
|
||||
}, 3000);
|
||||
},
|
||||
saveData(){
|
||||
storage.set({
|
||||
key: 'recoveryData',
|
||||
value: JSON.stringify(this.recoveryData),
|
||||
success: () => {},
|
||||
fail:()=>{},
|
||||
})
|
||||
},
|
||||
getFin(a){
|
||||
let fin = {};
|
||||
storage.get({
|
||||
key: 'fin',
|
||||
success: (data) => {
|
||||
if(data){
|
||||
fin = JSON.parse(data);
|
||||
}else{
|
||||
fin = {"HE": false, "BE": false}
|
||||
}
|
||||
if(a=="Happy Ending"){
|
||||
fin.HE = true;
|
||||
}else if(a=="Bad Ending"){
|
||||
fin.BE = true;
|
||||
}
|
||||
this.saveFin(fin);
|
||||
},
|
||||
fail:()=>{},
|
||||
});
|
||||
},
|
||||
saveFin(a){
|
||||
storage.set({
|
||||
key: 'fin',
|
||||
value: JSON.stringify(a),
|
||||
success: () => {},
|
||||
fail:()=>{},
|
||||
})
|
||||
},
|
||||
consoleData(idx){
|
||||
console.log('存档数据', this.recoveryData[idx])
|
||||
},
|
||||
scrollToTop() {
|
||||
this.$element('scroll').scrollTo({
|
||||
top: 0,
|
||||
left: 0,
|
||||
behavior: 'instant'
|
||||
})
|
||||
},
|
||||
}
|
||||
},
|
||||
back(a) {
|
||||
if (a == 'm' && this.menu) {
|
||||
this.menu = false
|
||||
} else if (a.direction == 'right' && this.recovery !== 0) {
|
||||
this.recovery = 0
|
||||
} else if (a.direction == 'right' || a == 'e') {
|
||||
router.replace({ uri: '/pages/index' })
|
||||
} else if (a.direction == 'left') {
|
||||
this.menu = true
|
||||
}
|
||||
},
|
||||
// 选择选项
|
||||
selectChoice(choiceIndex) {
|
||||
console.log('选择选项', choiceIndex)
|
||||
this.choice.push(choiceIndex)
|
||||
console.log(this.choice)
|
||||
const nextSceneIndex =
|
||||
this.gameData.scenes[this.currentScene].choices[choiceIndex].nextScene
|
||||
this.currentScene += nextSceneIndex
|
||||
this.loadScene(this.currentScene)
|
||||
},
|
||||
toRecoveryPage(a) {
|
||||
this.recovery = a
|
||||
},
|
||||
saveRecoveryData(idx) {
|
||||
const data = {
|
||||
chapter: this.chapter,
|
||||
currentScene: this.currentScene,
|
||||
currentDialogue: this.currentDialogue,
|
||||
choice: this.choice,
|
||||
}
|
||||
if (idx === 'new') {
|
||||
this.recoveryData.push(data)
|
||||
} else {
|
||||
this.recoveryData[idx] = data
|
||||
}
|
||||
this.saveData()
|
||||
prompt.showToast({
|
||||
message: '存档成功',
|
||||
})
|
||||
},
|
||||
deleteRecoveryData(idx) {
|
||||
this.recoveryData.splice(idx, 1)
|
||||
this.saveData()
|
||||
prompt.showToast({ message: '删除成功' })
|
||||
},
|
||||
loadRecoveryData(idx) {
|
||||
const data = this.recoveryData[parseInt(idx)]
|
||||
console.log('加载存档', data)
|
||||
this.chapter = data.chapter
|
||||
this.currentScene = data.currentScene
|
||||
this.currentDialogue = data.currentDialogue
|
||||
this.choice = data.choice
|
||||
this.recovery = 0
|
||||
this.menu = false
|
||||
this.loadData(this.chapter)
|
||||
this.loadScene(this.currentScene)
|
||||
},
|
||||
skipScene(a) {
|
||||
if (
|
||||
this.gameData.scenes[this.currentScene].dialogues[
|
||||
this.gameData.scenes[this.currentScene].dialogues.length - 1
|
||||
].toScenes == undefined &&
|
||||
this.gameData.scenes[this.currentScene].choices == undefined &&
|
||||
this.gameData.scenes[this.currentScene].dialogues[
|
||||
this.gameData.scenes[this.currentScene].dialogues.length - 1
|
||||
].END == undefined &&
|
||||
this.gameData.scenes[this.currentScene].dialogues[
|
||||
this.gameData.scenes[this.currentScene].dialogues.length - 1
|
||||
].branch == undefined &&
|
||||
this.currentScene + a < this.gameData.scenes.length
|
||||
) {
|
||||
this.currentScene += a
|
||||
this.loadScene(this.currentScene)
|
||||
this.menu = false
|
||||
} else {
|
||||
this.menu = false
|
||||
prompt.showToast({ message: '无法跳过' })
|
||||
}
|
||||
},
|
||||
skipChapter(a) {
|
||||
this.Img = 'bg.png'
|
||||
this.menu = false
|
||||
t3 = setTimeout(() => {
|
||||
this.chapter = a
|
||||
this.loadData(this.chapter)
|
||||
this.currentScene = 0
|
||||
this.currentDialogue = 0
|
||||
this.loadScene(this.currentScene)
|
||||
}, 3000)
|
||||
},
|
||||
saveData() {
|
||||
storage.set({
|
||||
key: 'recoveryData',
|
||||
value: JSON.stringify(this.recoveryData),
|
||||
success: () => {},
|
||||
fail: () => {},
|
||||
})
|
||||
},
|
||||
getFin(a) {
|
||||
let fin = {}
|
||||
storage.get({
|
||||
key: 'fin',
|
||||
success: (data) => {
|
||||
if (data) {
|
||||
fin = JSON.parse(data)
|
||||
} else {
|
||||
fin = { HE: false, BE: false }
|
||||
}
|
||||
if (a == 'Happy Ending') {
|
||||
fin.HE = true
|
||||
} else if (a == 'Bad Ending') {
|
||||
fin.BE = true
|
||||
}
|
||||
this.saveFin(fin)
|
||||
},
|
||||
fail: () => {},
|
||||
})
|
||||
},
|
||||
saveFin(a) {
|
||||
storage.set({
|
||||
key: 'fin',
|
||||
value: JSON.stringify(a),
|
||||
success: () => {},
|
||||
fail: () => {},
|
||||
})
|
||||
},
|
||||
consoleData(idx) {
|
||||
console.log('存档数据', this.recoveryData[idx])
|
||||
},
|
||||
scrollToTop() {
|
||||
this.$element('scroll').scrollTo({
|
||||
top: 0,
|
||||
left: 0,
|
||||
behavior: 'instant',
|
||||
})
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style>
|
||||
.page {
|
||||
width: 390px;
|
||||
height: 450px;
|
||||
}
|
||||
.scroll{
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
top: 300px;
|
||||
left: 8px;
|
||||
right: 8px;
|
||||
width: 390px;
|
||||
height: 155px;
|
||||
text-overflow: ellipsis;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.scroll1{
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
text-overflow: ellipsis;
|
||||
flex-wrap: nowrap;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.choice {
|
||||
position: absolute;
|
||||
width: 250px;
|
||||
height: 61px;
|
||||
left: 43px;
|
||||
top: 100px;
|
||||
background-color: rgba(80, 192, 231, 0.7);
|
||||
color: #ffffff;
|
||||
font-size: 24px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
.menu-btn {
|
||||
width: 250px;
|
||||
height: 61px;
|
||||
background-color: rgba(80, 192, 231, 0.7);
|
||||
color: #ffffff;
|
||||
font-size: 24px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
</style>
|
||||
.page {
|
||||
width: 390px;
|
||||
height: 450px;
|
||||
}
|
||||
.scroll {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
top: 300px;
|
||||
left: 8px;
|
||||
right: 8px;
|
||||
width: 390px;
|
||||
height: 155px;
|
||||
text-overflow: ellipsis;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.scroll1 {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
text-overflow: ellipsis;
|
||||
flex-wrap: nowrap;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.choice {
|
||||
position: absolute;
|
||||
width: 250px;
|
||||
height: 61px;
|
||||
left: 43px;
|
||||
top: 100px;
|
||||
background-color: rgba(80, 192, 231, 0.7);
|
||||
color: #ffffff;
|
||||
font-size: 24px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
.menu-btn {
|
||||
width: 250px;
|
||||
height: 61px;
|
||||
background-color: rgba(80, 192, 231, 0.7);
|
||||
color: #ffffff;
|
||||
font-size: 24px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user